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Guitar Hero at 20 – The Plastic Guitar That Bridged the Gap Between Music Generations

Marking 20 years since Guitar Hero hit the market in North America, giving everyday gamers the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.

Created by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes moving along the display synchronized to a song. Every sequence corresponded to particular chords, producing the feel of an authentic performance.

Harmonix had already experimented with rhythm games prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series which made a remarkable impact for many musicians featured, showcasing classic bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, remembers the early budgetary hurdles of licensing the songs – even though the first two games mostly used rerecorded tracks.

“We reproduced every song since the cost was so high,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for exposing their kids to the songs they adored. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Irish group one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls how the series brought older hits to the forefront: “The game offered a bigger, younger audience. Generally such music was seen as outdated material, but then when it was featured on the title and teenagers discovered it, suddenly it was cool. This validated the genre, eliminating the ‘dad rock’ tag. It provided all our music a new life.”

In 2008, the Answer’s debut album was still not available stateside, so the game served as a primary platform for exposure for the band as they went on US tour opening for the rock giants. “Their crew had on Never Too Late on the tour bus, and several knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Influence

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and related stories, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the group greater revenue compared to their records. It sold well over half a million copies upon release, while sales of their songs saw an increase of up to 40% at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song popularized through the game – on Clone Hero, a freeware game with similar gameplay and extensive customisation options. The song is difficult enough on expert mode, not to mention played at increased tempo and without missing a single one of the thousands of cues. They stated it took months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you should use actual weapons and go to war,” notes DragonForce guitarist the artist.

The band previously completed a successful tour when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them widely recognized. “I recall the record label calling to tell me that we were selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow all other the band has done. Recently, the song featured in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “Should you just listen to a single track, that's fine – each person has a unique musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Legacy of a Iconic Controller

The best marketing, whether it’s for automobiles, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of being a rock star in the spotlight. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to leverage innovation to enable everyone to do it”.

Most installments came out over a mere half-decade between 2005 and 2010, featuring derivative titles such as the DJ version, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.

Titles such as Clone Hero and newer releases have kept the scene active, with expectations of something from the founders on the way. Recently formed developers has begun production on their first music game. Original co-founders are participating in advisory roles. Is the world ready to embrace another game in the spirit of the classic?

“We thought those games could be like Madden where you can releases,” he remarks. “There’s so much new music it could remain evergreen, thus I remain hopeful. It's entirely possible why it can’t persist with new generations.”

By

Brian Armstrong

A tech journalist with over a decade of experience covering digital transformation and emerging technologies.

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